I want to make clear right away that there are as many giraffes in this game as there are donkeys in Donkey Kong. I assumed that if I was curious, it could be someone else, and I wanted to let them know as soon as possible. You are welcome to join us.
There is so much to love about Giraffe and Annika. I love the character models, the colors, the scenery and even the beautiful backdrop under the waves. Annika is sweet and you can’t help but love her all. I’ve said this before, but when we were in the era of 8-bit video games, I dreamed of a time when I could play a game as beautiful as cartoons on TV, and it’s amazing that we’ve gone all the way beyond that. The story is told in the style of a comic book. I don’t really like voice-overs, but in the manga there was something really cool about putting sounds in the words, like swoosh and pffft. This style may not appeal to everyone, but it fits this title.
The second evidence is the music. Music is like hamburgers, it gets so good, and from there it’s very different. Giraffe and Annika have some of the best music I’ve heard in the game, and really brought a lot of fun. You can feel it when it’s weak music because it makes your eardrums crack to contain them. I felt like the atmosphere of the music matched the scenery well. Since there are day and night sequences, the night music is darker than the day music bubbles.
There is something very unique about this title, as well as Animal Crossing: New Horizons, no combat. Just like in Animal Crossing, you collect paintings and donate them to a museum/gallery. You get prizes for picking them up, so keep an eye on that. Oh, wait, did I say NO? If the rhythm game is a fight, then I think there is a fight. If you fail, clear your health bar. When you get into a rhythm, you get the boss of the health bar. Then you get a letter grade, and I never got more than a B. I like it, weird. This is probably the most fun action aspect of the game, but you can only do it six times. At least you can overdub them if you want to. I don’t know if the game is going to improve the situation yet. Sometimes McDonald’s fries come to you with just the right amount of salt, and you don’t think about it because they taste good. If it’s too much or too little, you’ll notice it right away. If I had to use that analogy, I’d say there’s a good dose of rhythm.
While exploring you will encounter the usual nuisance of this game, ghosts. They like to throw you fire or water depending on where you are in the game. Sometimes they will trigger a tornado to throw itself at you or breathe heavily in your direction. Sometimes they’re just there to hurt you. What I found strange about this game is that you have a health bar. At least I think it’s a health bar. It could be an endurance bar. Let’s call it Annika’s bar. If your annika bar is at zero, it’s over….. They’re dead. You start at the place where you died or got knocked out. There are several life-saving images. These are strange looking images that will have a brief conversation with her and save your game. There are a few small things, like books to sing, drums to play, and pictures to find. There is no doubt that these will be trophies on your PS4 if you get one for this system. Did I mention you have no weapons or shields to neutralize your enemies?
Let’s talk about that bar, Annika. If you swim, it will be drained. When you stand next to the crystals, it fills up. If you eat it, it will fill you up. When you get out of the water, it doesn’t fill up. It’s not a health issue, because why swim with injuries. Oh, unless you’re a cat. It doesn’t make sense to me and it’s an odd choice, so something had to be said.
There are other tasks you need to complete to complete the game. You must find the five child rabbits, collect firewood for the ghost to build a bridge, and make things for the other islanders. Overall, the game can be completed in about 5 hours. So, yeah, it’s a pretty short title for a game coming out for $30. But then, more salt on the fries, I don’t think I wanted it anymore. Another analogy is like getting a Hobbit movie and then releasing a special with more content. Just because it’s bigger doesn’t mean it’s better. Then maybe that’s what I’m trying to say.
Annika’s control takes everything I just said in this game and throws it out the window. I play on the TV, not the Switch, so I played with the Pro Controller. There was no mystical faintness or drift in my left hand. No, the management is so bad. The problem is how the two sticks of control actually face each other. If you tilt the left stick to the left, Annika will turn in the corresponding direction. We are very used to the left stick which makes you go forward, backward and forward. The right stick is used to rotate the camera and control your avatar. I don’t understand why you came back to Super Mario 64 if we came all the way here. He takes all the pleasure I had and sucks it out of me.
I am a software developer, and in our control system there is something called a seal. This padding gives you space inside the control, like a text box, so that the data inside doesn’t get too close to the boundaries of the control and the control looks bigger. This game has a ton of padding and does its best to extend the play time by making you do really boring things. If you have played Legend of Zelda:. Wind Waker , then you understand where I’m coming from when it takes 1 to 3 minutes to get to different places by boat. Oh, and don’t give us any quick trip points or maps of any kind. Those things would turn your 5-6 hour game into a 3-4 hour game.
Sitting on the boat and slowly maneuvering through small islands is not fun, it’s boring, and it’s something you can fix by going in the dark and backing out when you reach the next destination. Yes, they did it so you could jump off the boat to explore the islands and buildings where the boats don’t stop. Getting off the boat won’t keep you waiting. When you go out, you float. The weird thing is, Annika’s bar degrades when you swim. So either dive to rest near the crystals or bring enough food to cook them. Even the game tells you that swimming this distance is too far, so they let you ride a turtle at one point.
There’s also the time factor, which means some places can’t be visited during the day or night, so you either have to wait or find a bed to sleep in until night or morning. At no other time is this situation more annoying than when the tram only leaves once a day at 3pm, game time. It makes you want to sleep until morning, then stand watching the clock run as the tram finally arrives. The worst kind of padding and a waste of a player’s time.
Still, the game is charming and engaging. It’s a little short, but I had fun exploring. The game looks and sounds great, but the game mechanics, including the controls, really prevent it from being great.
Giraffe and Annika Summary
- Charts – 8/10
- Sound – 9/10
- Gameplay – 5/10
- Late complaint – 4/10
Final thoughts : WARNINGS
All in all, the story is worth losing. It’s touching and it has a happy ending. The presentation of the manga panel that tells the story is very cool, and the music is absolutely amazing. However, with all the useless padding, the inability to destroy or at least neutralize enemies, and the incredibly stupid controls that are enough to drive you crazy, it may not be worth the original $30 price.
Jay has been an avid gamer since the days of intelligence. His hobbies include building personal computers, 3D modeling and printing, and spending time with his kids and dog.
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