Two previous exclusive and exciting Japanese rhythm games, where the drum was put on switch Taiko no Tatsujin: Rhythmic Adventure Pack , which combines a JRPG adventure with a classic Japanese rhythmic arcade game. The Taiko no Tatsujin franchise has long been a staple in Japanese arcades, but has only recently become popular outside of Japan. While Taiko Drum Master was a niche hit in US arcades in the early 2000s and aimed at the PS2, the gaming industry has turned its back on plastic devices in recent years after the bubble burst with Guitar Hero and Rock Band. While there are unfortunately not many Japanese arcades in the United States that are filled with the popular drumbeat game, the Switch is a worthy replacement thanks to the Joy-Con controllers that mimic drumsticks quite well.
Two games are included in the package: Taiko no Tatsujin: Rhythmic adventure 1 and Taiko no Tatsujin: Rhythm adventure 2. Both games combine traditional JRPG game mechanics such as exploring, recruiting party members, and clicking into text boxes filled with random melodramas with a simple but difficult to master taiko drum rhythm. As someone who loves both JRPG and rhythm, I thought I preferred this game to the end.
Rhythmic Adventure 1 is a time travel adventure that takes Don and Katsu, two charming mascots in the series, through famous historical periods. You’ll visit places like the time of the Warring States and even the prehistoric age of dinosaurs after following a mysterious rabbit through a wormhole. After this, two brothers embark on a journey around the world in search of the stolen Oparts that make the world safe. Also, I can’t imagine many people, other than Japanese elementary school students, being interested in the narrative aspects of the game.
The storyline can only be entertaining for a portion of the monster collection. After each fight, chances are that one of the monsters you fought will ask you to join your group, and there are quite a few to recruit. There are even crossed characters from other games, like Kirby and Jibanyan from Yokai Watch.
Unfortunately, I struggled to enjoy this mode because of the lack of ability to control movement in monster fights. Instead, I had to rely on more precise, but incredibly repetitive hits. It was a shock to me because motion controls are my favorite way to play in Taiko mode.
Due to the lack of motion control in the storyline, I was mostly in Taiko mode. For me, it was good because I hadn’t invested much in the site anyway. There are many ways to play in this mode, from motion controls to touch screen controls when playing on a handheld computer to Joy-Co controllers. I even played a board game with the Joy-Cons during my lunch break at work, drumming and hoping none of my colleagues would come into the break room.
The Switch’s HD rumble makes each drum very distinctive, and there is a difference between Don’s and Ka’s drum sounds. It helps me to use the time I spent in Japanese arcades to make a fool of myself in front of unhappy onlookers.
The two games have a different song list, consisting mostly of Japanese pop music, vocals and games. If you’re not into these genres, you probably won’t recognize most of the titles offered in any of the games. There are over 130 songs between the two games, but because they are separate games, you have to go back and forth all the time to find the song you want. It would be a good idea to combine the tracklists to make the game more consistent.
While I enjoyed the game, I don’t recommend it to players unfamiliar with the franchise. Indeed, for those who are already fans of the series, the game looks like a low blow because of the list of songs and types of gameplay. Additionally, the previous game Taiko no Tatsujin on the Switch, Drum ‘n’ Fun, is fantastic and also features a multiplayer mode, which I was disappointed to find that neither game is included in this package.
If you’re looking for some Taiko fun for the Switch, you’re sure to find it here, in Taiko no Tatsujin: Rhythmic Adventure Pack , but there’s already a fantastic ‘n’ Fun that far surpasses it in every way. It’s not a bad game at all, but I don’t know who I would recommend it to other than fans of the show. However, if you are a fan of the franchise and just want to relax and catch some cute monsters, this pack is for you. But don’t expect too much of a story.
Taiko No. Tatsujin: Assessment of the rhythmic adventure package
- Charts – 7/10
- Sound – 8/10
- Gameplay – 7/10
- Late Call – 7/10
Final thoughts : GOOD PAGE
Taiko no Tatsujin: Rhythmic Adventure Pack is a decent game for hardcore fans, but I have a hard time recommending it to anyone outside of this core audience. If you’re looking for more variety and a much longer list of songs, check out Taiko no Tatsujin : Drum ‘n’ Fun, which is more like the franchise’s greatest hits.
Tony has been playing since he could walk. Pokémon Blue Version helped him learn to read. His greatest accomplishment is not only that he played the entire Kingdom Hearts series, but that he understood it.
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