The game: Studio Rysa 2 : Lost Legends and the Secret Fairy
Genre: JRPG, Systems Adventures : Nintendo Switch (also for PS 4, Steam)
Developer | Publisher : Koei Tecmo Europe
Price (subject to change) : 59,99|EU € 59,99|UK age rating £ 49,99
: UE 12+ | US Teen
Release date : 28. january 2021
Review Code Used Thanks to Koei Tecmo
If you are a regular visitor to this site, you know that I am a big fan of the games from l’Atelier. I won’t say I’ve played them all, but the series has captured my full attention since Atelier Rorona. As you can imagine, I was very excited to see Atelier Ryza 2: The lost legends and the secret fairy. Ryza 2 is the 22nd in the series, and in the 23 years since the first Atelier game, developer Gust has used each new entry to make changes. Sometimes big, sometimes small adjustments.
There are also farms around the Ashram on the Baird!
Contents
Leave the island of Corks
Rise Workshop : Ever Darkness & the Secret Hideout, which will be released in November 2019, follows in the footsteps of its predecessors. As before, the game’s plot focuses on teenagers as they mature. Synthesis, collecting items, completing quests and fighting are central to the game, but Ryza’s first studio also included studio decorations and had one secret at the heart of the story. No multiple endings, just an adventure from start to finish.
Risa Atelier 2 is brand new: Lost Legends & the Secret Fairy is a direct sequel to the adventures of the first. The main character of Rysa does not return as a cameo, as is often the case in Arlanda, the game series Atelier or the Twilight trilogy. No, this second game is about the same main character. Reisalin Stout is a girl with a happy temperament who goes on an adventure with her childhood friends Tao and Post in the first game and finds a new adventure in the second. Old friends join her and she makes new ones.
We meet old friends and new faces.
Rice workshop: Ever Darkness & the Secret Hideout followed a trio who want nothing more than to explore life outside their sleepy hometown on the island of Cork and leave their sometimes troubled youth behind. At the end of Ryza’s first adventure, Tao and Post leave Corks, but Ryza stays behind. Trained in alchemy, they do chores for the village, but live differently than they did before their grandiose adventures. I think it’s a good idea to follow the same character. You become attached to Rysa and the others, and it’s fun to watch them move on with their lives, as if you were reading a long series of entertaining books.
Ryza decides to go to Ashra-am-Baird, the central city where Tao and Boss studied. Tao asked him to explore some ancient ruins around town with him, and of course Rysa doesn’t need much convincing to leave Cork Island. Just before leaving, Moritz Brunnen gives him one of his trinkets from his collection of artifacts and asks him to investigate what the glowing stone actually is.
Fi joins Risa
The story unfolds with many mysterious ruins, a cute creature named Fi accompanying Ryza, a new studio to decorate, and many familiar faces.
Synthesis and control as in Risa 1
Writing about the Atelier game is about two things: the fusion system and the combat system. The synthesis of the game is almost the same as in Rysa 1, except for the presentation of the new recipes. In the first game you had to unlock them in the merge process, but in Ryza Workshop 2 : Lost legends and the secret fairy, whose recipes you unlock in the handiness tree. To do this, use the PS obtained from summarizing or cleaning up questions and pages. I like it. It gives me a better idea of what I still need to find.
Another great fusion system
Creating items for the usual recipes is pretty much the same, but with the addition of the Evolve Link system (which combines one existing item with another) and the Essence system. When converting items into gems, the player also gets a small amount of a new material called mist, which is used to make different types of essences. Entities have a great influence on synthesis; they can, for example. For example, change a node element, add a higher-level effect or attribute to a node, or duplicate all qualitative or elemental values in a session.
The battles in the game are similar to those in the first.
The fighting system is essentially the same as in the first game. The basic flow of characters using physical attacks to generate APs to use skills and then using skills to generate CCs to use objects remains the same. It also means you can define the basic elements of each character to use in battle, without having to constantly synthesize new elements like in the old games.
Configuring the basic elements for your assembly
Ryza – Newcomer to the field of archaeology
It seems that there is much more to do and explore than synthesis and struggle. Harvesting with different tools and catching fish and insects will return. Ryza can now swim, dive, crawl, ride animals, swing on ropes and climb rocks. After getting used to the fact that Ryza can barely make a small jump over the fence, it’s really an improvement!
The fish can crawl!
At the beginning of the game, Rysa is given a compass to use in the ruins, which gives her an idea of past events in the ruins she is exploring. These souvenirs and ruin fragments are put together like a little puzzle in The Research Diary, making you feel like an archaeologist digging into the past to decipher ancient manuscripts.
I really like this new addition that comes with its own touch map of the ruins. This adds one more thing to this already great game.
Reconnaissance logbook
A colourful and detailed world
The level of detail in the graphs is amazing. Where the island of Kurken was already a very detailed setting, following Rysa around the big city shows even more how beautifully everything you see is highlighted. But I’ve noticed that the NPCs in the streets that don’t have a speech bubble over their heads are somehow haunted, because Ryza can walk through them!
Beautifully detailed environment
As always in L’Atelier’s games, the characters’ outfits are a whole different matter. The most fantastic additions to everyday clothing, for example, Ryza has only one stocking and one sleeve. I can’t help but wonder how she decides which side to wear when she gets dressed. And while many of you really appreciate it, I find it a little annoying that some screenshots only show Ryza’s from chin to waist…. and don’t introduce me to tight shorts!
Specific options in screenshots
Completion
Sometimes readers ask me what my favorite game in the Atelier is. A difficult choice, because many aspects influence my choice. I like old games because of the English voice acting, although I wasn’t a fan of timed adventures. Too many times I had to do a reset, because when I counted the remaining days, it seemed like I would never be able to play all the way to the end. But there is also a system of fusion and combat.
I always say everyone has their own charm. I really like the Risa fusion system, but I’m not a big fan of the combat system, I’m more of a turn-based combat fan. But when you look at the scope of the adventure, the attention to detail, everything you can do in the games, and the connection you make with the characters, I really think the games in Ryz are the best.
With the Ryza 2 Workshop: Lost Legends and the Secret Fay Impulse and Koei Tecmo delivered the goods again. This new game can be played alone, but you will have to learn a lot to master everything in a short time. For me, there is never a dull moment in the game, and I love the new additions like the discovery log.
It will come as no surprise to you that Rise Atelier 2: Lost Legends and The Secret Fairy are the best of the best for me.
Final Verdict: Two inches up
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